The design process started by conducting user interviews that centered on how users use their phones during the day. Participants frequently mentioned that they used their phones due to boredom, notifications, and fear of missing out.
Using the information from the interviews, I created a mind map and some sketches to create a behavioral intervention strategy. Finally, I created a design for the interface in Figma that combined usage tracking with habit-building tools such as goal setting, progress feedback, and motivational prompts intended to interrupt automatic scrolling behavior.