Projects spanning investigative reporting, applied practice, and machine learning on consciousness research.
At Bitterroot Magazine, I led a long-form investigation into the economic and environmental impact of the Yellowstone Club, a private ski resort whose members hold a combined net worth of over $290 billion. I structured the investigation through primary interviews with civic and legal leaders and cold outreach to stakeholders, examining how concentrated wealth influences local policy and environmental outcomes.
Alongside reporting, I served as Web Editor, focusing on rebuilding the magazine's digital platform. I restructured the site's architecture to make future publishing systematic and repeatable, translated the print edition into a responsive web format, and implemented custom HTML/CSS components to align editorial storytelling online.
Investigating power while redesigning the platform that publishes it.
For my senior thesis, I investigated whether complex mental imagery could be reconstructed from neural activity using the Bayesian Estimation Image Reconstruction (BEIR) technique. Using simulated EEG and fMRI datasets, I modeled how pre-trained deep neural network decoders could translate patterns of brain activity into visual images.
The research evaluated feasibility through repeated-measures ANOVA, linear regression, and correlation with a validated subjective experience questionnaire (MEQ-30). Findings demonstrated a significant relationship between global brain connectivity and reconstructed image coherence, suggesting a reliable method to translate subjective reports into quantifiable neural patterns.
Quantifying the ineffable.
At Teriyaki Madness, I worked across the company’s mobile app to improve how customers move through the ordering process and on digital channels to improve engagement.
Within the app, I identified inefficiencies in the ordering flow and rewards section by reviewing user feedback and engagement data. I proposed simplified navigation, reduced redundant checkout steps, and clarified how rewards were earned and displayed to make the process more intuitive.
Beyond the app itself, I reviewed email and mobile marketing campaign performance to understand how timing and content affected engagement. I analyzed customer feedback trends, supported the social media team, and tracked engagement patterns across platforms. I also audited website accessibility and metadata structure to improve clarity and search visibility.
Studying how digital structures influence consumer behavior.
As part of a UX design course project, I chose to explore smartphone addiction among young adults and designed Liber, a mobile app aimed at helping users reduce screen time and build healthier digital habits. Rather than relying on restricting usage, the app combines habit tracking, goal setting, and behavioral prompts to help users build healthier responses to phone use.
User interviews and usability testing guided the design process, revealing how small details in navigation, feedback, and messaging shape whether behavior-change tools actually work. The project explored how interface design can reshape the subtle cues that drive everyday digital behavior.
Using psychology and design to break the habit loop.
The purpose of this project was to analyze the role that political narratives play in shaping the public perception and legitimacy of policy. Using a web-based rhetorical analysis, I investigated the information strategies implemented during the Cold War, such as Operation Mockingbird, focusing on the way media narratives contributed to the way the public understood political events.
The case studies included the adaptation of "Animal Farm" as a cultural product of the Cold War and the work of journalist Hal Hendrix on the political crises occurring in the Dominican Republic and Chile.
The analysis centered on the way rhetorical framing, symbolism, and media dissemination contributed to the way the public understood political events.
Narratives' influence on perception and ideologies.
A small collection of analytical papers exploring cognition, information environments, and collective decision-making.
At Bitterroot Magazine, I led a long-form investigation into the economic and environmental impact of the Yellowstone Club, a private ski resort whose members hold a combined net worth of over $290 billion. I structured the investigation through primary interviews with civic and legal leaders and cold outreach to stakeholders, examining how concentrated wealth influences local policy and environmental outcomes.
Alongside reporting, I served as Web Editor, focusing on rebuilding the magazine's digital platform. I restructured the site's architecture to make future publishing systematic and repeatable, translated the print edition into a responsive web format, and implemented custom HTML/CSS components to align editorial storytelling online.
Investigating power while redesigning the platform that publishes it.
For my senior thesis, I investigated whether complex mental imagery could be reconstructed from neural activity using the Bayesian Estimation Image Reconstruction (BEIR) technique. Using simulated EEG and fMRI datasets, I modeled how pre-trained deep neural network decoders could translate patterns of brain activity into visual images.
The research evaluated feasibility through repeated-measures ANOVA, linear regression, and correlation with a validated subjective experience questionnaire (MEQ-30). Findings demonstrated a significant relationship between global brain connectivity and reconstructed image coherence, suggesting a reliable method to translate subjective reports into quantifiable neural patterns.
Quantifying the ineffable.
At Teriyaki Madness, I worked across the company’s mobile app to improve how customers move through the ordering process and on digital channels to improve engagement.
Within the app, I identified inefficiencies in the ordering flow and rewards section by reviewing user feedback and engagement data. I proposed simplified navigation, reduced redundant checkout steps, and clarified how rewards were earned and displayed to make the process more intuitive.
Beyond the app itself, I reviewed email and mobile marketing campaign performance to understand how timing and content affected engagement. I analyzed customer feedback trends, supported the social media team, and tracked engagement patterns across platforms. I also audited website accessibility and metadata structure to improve clarity and search visibility.
Studying how digital structures influence consumer behavior.
As part of a UX design course project, I chose to explore smartphone addiction among young adults and designed Liber, a mobile app aimed at helping users reduce screen time and build healthier digital habits. Rather than relying on restricting usage, the app combines habit tracking, goal setting, and behavioral prompts to help users build healthier responses to phone use.
User interviews and usability testing guided the design process, revealing how small details in navigation, feedback, and messaging shape whether behavior-change tools actually work. The project explored how interface design can reshape the subtle cues that drive everyday digital behavior.
Using psychology and design to break the habit loop.
The purpose of this project was to analyze the role that political narratives play in shaping the public perception and legitimacy of policy. Using a web-based rhetorical analysis, I investigated the information strategies implemented during the Cold War, such as Operation Mockingbird, focusing on the way media narratives contributed to the way the public understood political events.
The case studies included the adaptation of "Animal Farm" as a cultural product of the Cold War and the work of journalist Hal Hendrix on the political crises occurring in the Dominican Republic and Chile.
The analysis centered on the way rhetorical framing, symbolism, and media dissemination contributed to the way the public understood political events.
Narratives' influence on perception and ideologies.
A small collection of analytical papers exploring cognition, information environments, and collective decision-making.